For a tessellation of regular congruent polygons, the sum of the measures of the interior angles that meet at a vertex equals 360 ∘.In other words, if you were to draw a circle around a vertex, it would include a corner of each shape touching at that vertex. All the shapes are joined at a vertex.Shapes are combined using a transformation. (It was Escher who determined that a proper tessellation could have no gaps and no overlaps.)
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